Wizard Alchemy Wiki
Should you reroll? Quick decisions for every race

Race Reroll Helper

Find your current race in the list below and get a direct keep-or-reroll answer. Rerolls are limited, so use this before spending them. Claim up to 10 confirmed free rerolls (RELEASE + WIZARD) — or up to 15 if the creator code MACHI still works — before spending any Rerolls.

Find Your Race — Keep or Reroll?

Scroll to your current race. The verdict column gives you a direct answer. For details on why, open the full tier list.

Legendary · ~1% chance
Thestrals

Best overall race. Dark damage DoT, mobility, skill speed. Dominates farming and bosses.

✓ Always Keep
Epic · ~4–5% chance
Stellar Ambassador

Flexible general damage and skill speed. Movement burst after damage. Works with any element.

✓ Keep
Rare · ~10% chance
Death Eater

Heal on kill for solo farming sustain. Best for long grind sessions without healing items.

✓ Keep
Epic · ~5% chance
Fiendish Demon

Strong fire damage bonus. Keep if you use fire potions. Small health penalty is manageable mid-game.

~ Keep for fire
Epic · ~5% chance
Ice Crystal

Ice damage bonus + durability. Movement penalty is the tradeoff. Best with ice spell builds.

~ Keep for ice
Uncommon · ~15% chance
Undead

Passive regen and some resistance. Comfortable for beginners. Lower damage than A-tier options.

~ Keep early, upgrade later
Uncommon · ~15% chance
Werewolf

Reliable combat bonus without element lock. A solid stopping point for new players with limited rerolls.

~ Keep early, reroll when ready
Uncommon · ~15% chance
Elf

Minor magic passive. Better than Human but scales poorly. Replace once you have spare rerolls.

↻ Reroll when ready
Common · ~20% chance
Human

No combat passive. Pure baseline with no advantage. Use your 15 free rerolls immediately.

↻ Reroll Now
Common · ~18% chance
Tree Spirit

Nature passive with very limited scaling. Comfortable early but quickly outclassed by all other options.

↻ Reroll Now
Before you reroll: Claim the active codes RELEASE, WIZARD, and MACHI on the codes page for up to 15 free Race Rerolls (10 confirmed from RELEASE + WIZARD). Use these before spending any Robux. Decide your target tier before pressing reroll — without a plan, it is easy to reroll away from a decent race while chasing something better.

Wizard Alchemy Reroll Strategy

Step 1

Claim your free rerolls

Redeem RELEASE, WIZARD, and MACHI for 5 Race Rerolls each. That is up to 15 free attempts (10 confirmed) before you need to spend Robux. Do not skip this step.

Get codes →
Step 2

Set a stopping tier

A realistic target for 10 rerolls is landing any A-tier race. Chasing Thestrals (1% rarity) without many rerolls will often end in disappointment. B-tier is a comfortable place to pause and play.

Step 3

Save 2–3 rerolls

Keep a small reserve for future updates. Balance patches may change which race is strongest, and new races or rarity adjustments could be added. Saving rerolls preserves your flexibility.

Wizard Alchemy Race Rarity and Reroll Odds

Before spending rerolls, it helps to know the probability of landing each tier so you can set realistic expectations and stop at the right moment.

Rarity explained

What the rarity percentages mean

Each race has an approximate roll chance. S-tier races like Thestrals sit at roughly 1% per roll. A-tier races like Death Eater, Stellar Ambassador, and Fiendish Demon are in the 5–8% range each. B-tier races like Werewolf and Ice Crystal are around 10–15% each. Human is the most common outcome and covers the remainder of the probability pool.

This means on any given reroll, your chance of hitting an S-tier race is about 1 in 100. With 10 free rerolls, you have roughly a 10% chance of landing Thestrals — not zero, but not reliable. Your chance of hitting any A-tier race at least once in 10 rerolls is significantly higher, around 50–60%, which is why A-tier is the recommended stopping point for players with a limited reroll budget.

Practical targets

What to aim for with your free rerolls

If you hit S-tier (Thestrals): Stop immediately. This is the best possible outcome. Thestrals' Disaster DoT passive is the strongest combat passive in the current meta and should be kept for both bossing and farming content.

If you hit A-tier (Death Eater, Stellar Ambassador, Fiendish Demon, Ice Crystal): Strongly consider stopping. All four A-tier races have clear build paths, strong passives, and outperform B-tier and Human for the entire game. The gap between A-tier and S-tier is real but small enough that playing well with an A-tier race beats playing poorly with Thestrals.

If you hit B-tier (Werewolf, Dark Sorcerer): Acceptable for playing through content, but worth a couple more rerolls if you have them. Do not burn more than 3–4 rerolls trying to upgrade from B-tier — the time spent playing the game often matters more than the race.

If you land Human repeatedly: Human is a valid early-game starting point. It has no passives and no penalties, which makes it predictable to play. If you have used more than 6 rerolls and keep landing Human, keep one or two rerolls in reserve and start playing — grinding with Human is better than burning all rerolls before you have learned the game mechanics.

Wizard Alchemy Race Reroll FAQ

Can I reroll back to a better race after rerolling away from it?

Yes — the race pool is random on every reroll, so you can theoretically land any race on any attempt. However, you cannot undo a reroll. If you reroll away from an A-tier race hoping for S-tier and land Human instead, the A-tier race is gone. This is why the tier table above recommends keeping A-tier races rather than chasing S-tier unless you have a large reroll stockpile.

Is it worth buying extra Race Rerolls with Robux?

This depends on how much you plan to play. For most players, the 10 confirmed free rerolls plus the creator code MACHI (if working) are enough to land a playable A-tier race with reasonable luck. Buying additional rerolls is only worth it if you have specifically committed to a Thestrals build and understand the odds involved. See the probability section above before spending Robux.

Does the race you start with affect how many rerolls you get?

No — starting race has no effect on your reroll count. All players start with the same base race (Human) before their first reroll, and the free codes give the same number of rerolls to everyone regardless of starting conditions.

Should I reroll before or after learning the game?

Use your free code rerolls before you start seriously farming — you want to know your race before committing to a build path. However, do not delay playing the game waiting for the perfect race. Start progressing through early content while you decide, since the beginner zones are accessible with any race. Deep farming builds (boss routes, late-game potion paths) are where race choice becomes genuinely impactful.